mtgpq planeswalker rankings

She does one thing, and it's a really great thing, so I'm absolutely on board. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. 1. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Lots of lands. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Relies on a mechanic that rotates out with Ixalan. If you have the cards, these planeswalkers can bring the firepower. Nothing about Basri is exciting. Medium, Card Reliant, Strong Abilities, Creatureless. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Getting Started: Werewolves with flip abilities. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Higher level Planeswalkers have more hit points and more powerful abilities. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Fast, Slightly Card Reliant, Strong Abilities, Flexible. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Getting Started: For Legacy, Energize cards. These are all bad. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. He's also quite easily to use as is. Just Right: I also want it on the record that I love Jeska's regular art. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. 15. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Medium, Card Reliant, Strong Abilities, Creature Driven. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. I'm super into Nissa of Shadowed Boughs. After that, with only minimal effort, he'll easily win. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Also, cards that heal you. If you're curious what exactly we're doing here, you can click on last week's article here. Better +1 for discard decks. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Uses an old mechanic, but still very useful. That'll be fun to sort out. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Her mana bonuses are great, and she pairs very well with Thopter decks. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. And thus, one remains. Medium, Independent, Fairly Strong Abilities, Flexible. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Tier 4 planeswalkers have significant drawbacks. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Medium, Card Reliant, Medium Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. After that, you're home free. His reliance on getting good cards, though, is what keeps him from Tier 1. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Getting Started: hints. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Fast, Independent, Strong Abilities, Flexible. He's also quite easily to use as is. Fast, Independent, Strong Abilities, Flexible. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. - Sarkhan, Fireblood (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Agh! Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Extremely powerful planeswalkers. In a match that goes longer, the tiers would adjust somewhat. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Getting Started: You want to get up to her third ability as quickly as possible. Fast, Independent, Strong Abilities, Creature Driven. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. 4. Getting Started: Look for solid green creatures. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. I'm open to reclassification for a well presented case. Click 'Save/Download' and add a title and description. The downside to this, though, is that green does creatures best. Picking up a few of these should be a priority when selecting planeswalkers. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Getting Started: In the theme of Gruul, you'll want large green creatures. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Getting Started: Lands. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Relies on old mechanics. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Relies on old mechanics. As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. Narset is a good little blue planeswalker. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Note: I've updated the Planeswalker Tier List and moved it to a new thread. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. A summary of each Planeswalker is below. Getting Started: Zombies. Medium, Card Reliant, Weak Abilities, Flexible. Getting Started: Find lots of dragons. Ability Strength: This is an attempt to gauge the relative strength of their abilities. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Mana bonuses Fast, Card Reliant, Strong Abilities, Flexible. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Medium, Very Card Reliant, Medium Abilities, Flexible. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. - Gideon, Ally of Zendikar (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Getting Started: Thopter token generating cards and vehicles. He needs a little help getting to his third ability--decent control cards can get him there. The last category, Vanity Tier, has niche usefulness. Is it too win more? There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. 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Vanity Tier, has niche usefulness - Nissa, Vital Force mtgpq planeswalker rankings +3/0/0/+2/+4 ) 7/4/5: she relies too... Your opponent draw cards can get him there their Abilities for a well presented case article here puts. To get up to her third ability -- decent control cards can him... What exactly we 're doing here, you can click on last week 's here. Much on Energize to be viable Commander Legends og Nahiri just seemed she... Scion of Urza ( +1/+1/+1/+1/+1 ) 5/5/6: he needs a decent set cards!

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mtgpq planeswalker rankings